Augmented Learning Enviroments


Augmented Reality is a technology that blends virtual images with the real world by means of a device equipped with a screen, camera and processing capacity (computers, cell phones, tablets, etc.).

We call Augmented Learning Environments to the activities plan by a specific learning methodology based on projects which brings into play the combination of augmented reality use and existing technologies multimedia in the classrooms such as the interactive board, mobile devices or the Internet.

In a few words, learning  in class by working on investigation, creation, multimedia recording and augmentation by the students means a  more qualitatively significant learning. This demonstrate that augmented learning environments are a valid and necessary teaching methodology.

Thanks to Augmented Reality, I learned to combine a complex image as a picture, with a video of the real world to get a much more complete and full of information space. Thus, I can appreciate and understand art in a much more fun way, with the use of IT.

Ainhoa García

Student, CSEU La Salle

Augmented Reality Software and Links


Aurasma is software that allows us to integrate multimedia and 3D images on any image. This is essential to work with augmented reality makerless. You can easily create augmented objects from


Quiver is a software that uses predefined and colorable markers. Kids can paint his marker which is then displayed augmented on the mobile device. It’s a good way to explain what is augmented reality.

Aumentaty Author

Aumentaty is  a software with wich we can glue a 3D object to a mark to be displayed and manipulated later from any device with camera


Augmented Learning Enviroments Projects

Something happens in the museum

The aim of this Project is to motivate arts learning with the use of technology, specifically from the field of augmented reality and mobile devices.

Santamarca School

This project is about to make augmented learning enviroments in Secondary in the fields of STEM, Arts and Humanities

My Aurasma Channels

1. Go to Aurasma App in your device

2. Search the channel “possible”

3. Follow it

4. Search the channel “colegiofsantamarca”

3.Follow it



Steps for making an Augmented Learning Enviroment



We can not stay only with the use of technology. This project makes sense from an educational point of view because it is a redefinition of learning from research on any topic and subject. From research we synthesize a script later to make a multimedia object.


Multimedia creation makes that we work with our student a lot of transversal competences in an incredible way. We can create stop motion videos with a chroma key or simply create images that will increase the information about reality.


The augmentation of reality motivates the student and makes certain changes in the way of thinking. This makes learning, whether it be of a creation and previous research, more meaningful.


Share the work of the groups in these projects to the community, their families and the school it makes students become empowered. This is essential to believe in the possibility of achieving their goals.



Some research material



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Dunleavy, M., Dede, C., & Mitchell, R. (2008). Affordances and Limitations of Immersive Participatory Augmented Reality Simulations for Teaching and Learning. Journal of Science Education and Technology, 18, 7–22. DOWNLOAD

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Grasset, R., Dünser, A., & Billinghurst, M. (n.d.). The Design of a Mixed-Reality Book: Is It Still a Real Book? DOWNLOAD

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Ruiz, D. (2011). Realidad aumentada, educación y museos. Icono 14, 2, 212–226. DOWNLOAD


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